Visualizzazione post con etichetta skeletonisation. Mostra tutti i post
Visualizzazione post con etichetta skeletonisation. Mostra tutti i post

venerdì 29 luglio 2011

GPU - accelerated Shape Diameter Function filter for MeshLab




An other MeshLab's filter coming! I developed (together with the previous filter of Obscurance) one filter that calculates the Shape-Diameter Function (SDF). SDF is a scalar function defined on the mesh surface. It expresses a measure of the neighborhood diameter of the object at each point on the surface on the mesh surface. You can think about SDF as reasonable measure of the 'thickness' of an object.
It is useful to segment 3D objects into meaningful parts but also a pratical way to evaluate the thickness of your objects before 3D printing them.
The SDF is also used for the auto-skeletonisation of characters, animals ecc... It would be nice to exploit this work developing a filter for auto-rigging a character, a nice feauture that was recently added to the Mixamo tools (http://www.mixamo.com/c/auto-rigger). See the reference paper for further details: http://www.cs.tau.ac.il/~liors​/research/projects/sdf/.
A preview of the filter was published on the MeshLab's Facebook page.
Lucy model, courtesy of Stanford University. (http://graphics.stanford.edu/data/3Dscanrep/)